Now Online - Roleplaying Tips E-Zine Issue #298

The latest issue (#298) of the Role-playing Tips E-zine - Face Off - How To Get Your Group Emotionally Involved is now online and the issue contains:

CONTENTS:
–> A Brief Word From Johnn

–> This Week’s Tips:
1. What Is Face?
2. Losing Face
3. The Setup–The Unjust Loss Of Face
4. Face For Those Who Don’t Care About Face
5. Closing In On The Truth
6. Catharsis Minus The Violence
7. Using Face To Best Effect
8. Consequences Of Using Face In Your Campaign

–> Readers’ Tips Of The Week:
1. Create A GM Booklet
From: Loz Newman
2. Free Keynote Software
From: Josh Evans
3. The Assiti Shards Series, By Eric Flint
From: David Dorward
4. Frictionless Co-GMing Utilizing Each GM’s Best Skills
From: Freederick

You can read it online here.

If you don’t already subscribe I would recommend it, you can do that here.

Encounter Idea No. 6 - The abandoned vehicle

Regardless of which role-playing system you play there is always some mode of transportation that can be abandoned; wagon, car, hovercraft, or motorcycle to name just a few.

There are many ways to use this as a jump off point for an encounter:

- The vehicle’s owner approaches as the party is looking it and accuses them of stealing it
- There’s a body inside the vehicle, maybe someone the party knows or has been looking for
- It’s a drop point for ’shady’ deals, e.g. leave the coin and then come back in 24 hours for ‘the stuff’
- The party realizes that the vehicle was in the previous day’s news and there is a reward for its return

Have you every used an abandoned vehicle as a jump off point? I’d like to hear about it, please post a note or two.

Be sure to check out these additional encounter ideas

Now Online - Roleplaying Tips E-Zine Issue #297

The latest issue (#297) of the Role-playing Tips E-zine - Tactical Tips For Over-Resting PCs is now online and the issue contains:

CONTENTS:

–> A Brief Word From Leslie

–> This Week’s Tips:
1. Diego And The Narcoleptics
2. The Problem of Over-Resting
3. Intelligent and Dynamic Antagonists
4. Secret Rooms
5. Combat Over-Resting
6. Dilemma of Resting Characters
7. Chat With Your Group
8. Interrupt Their Plans
9. PCs Resting Too Often
10. GM Control

–> Readers’ Tips Of The Week:
1. My Approach To Role Playing
From: Kaspar Lundsby
2. Women In Gaming
From: Jae Walker
3. Mapping Tip
From: Fergal Harrington Blarney

You can read it online here.

If you don’t already subscribe I would recommend it, you can do that here.

Encounter Idea No. 5 - The wallet

Our fifth entry into the encounter idea file is ‘The wallet’ and while this might seem a bit strange for a role-playing encounter it lends itself very well to interaction between the characters and their surroundings.

The wallet could actually take many different shapes and forms from the typical bi-fold/tri-fold men’s wallet of today, a lady’s change purse or a small bag with a drawstring (you know, like the bag sitting there on the gaming table next to you, it holds your dice) the form is a matter of choice and should fit the location and time period when it’s found.

So where do the characters find it?
- in the middle of the street (be sure to note whether the street is busy or empty)
- in the doorway to an establishment they are entering/leaving
- on top of a pile of garbage

So the group notices it and the either decides to bypass it, which means nothing happens or they pick it up and . . .
- decide to turn it into the nearest law enforcement agent
- the individual comes back looking for it and calls them a thief
- the individual comes back and thanks the party for finding it
- the bag is magical (bag of holding, or a bag of devoring)
- the thief that stole it orginally realizes that he dropped it and comes back looking for it

Got an idea to add? Feel free to share it.

Be sure to check out these additional encounter ideas

Thought about making your own RPG?

I’m sure at some point or another most of us have given some thought to making our own role-playing game because after all most of us have said at least once, “this is crazy, I could design something better!”

So why haven’t you taken the plunge? Maybe it’s a lack of support? A lack of knowledgable folks to bounce ideas off of?

Search no more! There is an online group specifically aimed at home-spun role-playing games, check out the Free RPG Community. They have a number of systems that members are working on and are very supportive of anyone taking on the challenge of designing their own RPG.

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