Palladium Books appeals for help

A role-playing publisher that has been around for over 20 years is apparently in serious financial trouble due to some theft and embezzlement and are appealing to all who are fans of their systems for help.

I would recommend you take a look at the April 19th press release as well as this forum post to get the full story.

I personally have not played their RPG games but like the product they produce and feel that it will be a sorry day for this industry if they are forced to close the doors. So please take a look and if you are able to take them up on the special offer they are making to raise the funding they need please do so.

Don’t touch those dice!

How many times as a GM has something like this happened during one of your gaming sessions:

GM - Okay everyone roll your search check
Player 1 - A two, guess I don’t find anything
Player 2 - Alright! A five guess I’m in the same boat.
Player 3 - Can you critically miss a search check?

So what do you do now? The players know they missed the check and you’ve got a piece of critical information they need. In most cases the players are asked to roll again and they keep rolling until they make it, you write off the item and try to adjust later or you give them the piece of information anyway typically resulting in “Why did we roll in the first place?”

I’m as guilty of this as just about everyone else is so I thought I would pass along this piece of wisdom - don’t touch those dice!

When you’re presented with a situation when you need the party to find something just pass along the information to the most logical individual. The character searching in the area or maybe the one with the highest ranking in the skill. You can decide but don’t roll it as it’s a needed piece of information.

You could also do this in any situation where the chances of the group’s failure is very small or non-existant. An example of this is when you have a powerful group of characters who come up against a modest number of opponents which pose no real threat, just describe the combat/outcome and move on - save the dice rolling for the critcal events and encounters.

Use sticky notes for memorized spells

At one time or another just about everyone who has ever played a fantasy role-playing game has played a spell caster. In most cases you need to track what spells your character knows and what spell they still have memorized. The first one is fairly easy as you can create a simple list but for keeping your memorized spells straight using sticky notes is a great method.

When your character goes to memorize spells for the day write each spell on a sticky note. You can then take the sticky note and place it on the table, the front of your player’s guide or another convient location. As your character uses a spell move the sticky note - place it inside your book, on the back side of your character sheet or create a small pile in front of you by placing one on top of the other.

Now with a quick look you’ll be able to see what spells you still have available and the sticky notes can be reused through out the session and possible even for more than one session.

If your character has spells associated with more than one class (such as Cleric and Wizard in Dungeons & Dragons) you can use a different color for each class making it easy to distinguish between the two.

Do you use sticky notes during your gaming sessions? Why not post and share?

Encounter Idea No. 15 - The long lost relative

In a number of role-playing groups little to no attention is ever payed to the character’s family. Do they have any brothers or sisters? Are mom and dad still alive? What about grandparents? Aunts and Uncles? Are any of the characters married with or without kids?

Since little is usually done in this area it is a great item to use to not only bring about a role-playing encounter but it can also be used to add depth to your campaign and storyline. Have the party encounter someone that looks similar to someone in the party or comes from the same area of the world and have one of those “Ah-Ha!” moments where the NPC points to the character and say something similar to, “I thought I recognized you. Don’t remember me do you? I’m your uncle Baelin, your mother’s younger brother. I haven’t seen you since your father tossed me out of his house.”

You get the idea, put a tie to the character but have a plausible reason that the player and character wouldn’t remember them. Once you’ve introduced the NPC there are a number of things that they can be used for.

- Backstory. Want to fill in some information gaps about the world your campaign is set in? Here’s your opportunity as this relative was recently traveling there.
- Adventure hooks. This relative has been cursed and it can only be lifted by another member of the family, “Boy am I glad I ran into you!”
- Resource drain. Does the PC have more money than they know what to do with? A long lost cousin who has a number of outstanding gambling debts may be just the help you need to “relieve” the PC of that extra cash.

You could also combine this with The Ghost encounter idea I posted a couple of weeks ago. The ghost they run into is a long lost relative in need of the assistance of a blood realtive and the PC is the only one they have found still alive.

Got an idea that could be used with the long lost relative? Feel free to post it!

Be sure to check out these additional encounter ideas

New Online Role-playing Resource added - Uncle Figgy’s Guides

While this is a new addition to my small but growing list of online role-playing resources the guides have been posted for a while.

Uncle Figgy has been gaming since 1982 and in 1998 put his first guide online, Uncle Figgy’s Guide to Good GameMastering. I’ve read it and it contains some really good thoughts and things that I believe every GM can take back to the table.

He’s since added a guide for good role-playing, one for good fantasy and one for non-gamers. The last one is important because there are still some out there who feel that role-playing games in general are not good for children or even adults so Uncle Figgy wrote a guide on that topic and does a good job of it.

I want to echo something that he mentions in his note to parents, get involved. I’m not suggesting that you sit and game with your kids (but you’re more than welcome to) but you do need to know what’s going on. Have the kids play out in the open and observe. Ask them questions about the game after they’re finished for the night and look over the books and other items they wish to purchase. Explain to your child why you are doing it and keep the communication lines open, everyone will make out better in the long run.

While I don’t have a pre-teen or teenager in my household I am the father of three children and they have grown up around this hobby and while they do not play yet I suspect they will at some point. I consider myself lucky as my regular gaming group enjoys the kids as much as the kids enjoy having them at the house - right up until bedtime.

You can read Uncle Figgy’s guides at Uncle Figgy’s Guides

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