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	<title>Comments on: Getting Your Session Started</title>
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	<description>Role-playing tips, commentary and advice from Scot Newbury</description>
	<pubDate>Wed, 07 Jan 2009 01:07:21 +0000</pubDate>
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		<title>By: of Dice and Dragons &#187; Use a timer to keep sessions on target</title>
		<link>http://newburyonline.com/2006/05/17/getting-your-session-started/comment-page-1/#comment-55</link>
		<dc:creator>of Dice and Dragons &#187; Use a timer to keep sessions on target</dc:creator>
		<pubDate>Tue, 30 May 2006 22:26:21 +0000</pubDate>
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		<description>[...] Now I&#8217;ll be honest, I haven&#8217;t used this with my group but I have used it at my job as time management is critical to my job function - get a timer and use it! In a previous post I mentioned using two start times (click here) when the first start time hits start your timer to count down the 30 minutes you&#8217;ve set up for your administrative time and then start the session when the timer goes off. Be sure to let your players know ahead of time that when the timer sounds that&#8217;s it we&#8217;re moving ahead. [...]</description>
		<content:encoded><![CDATA[<p>[...] Now I&#8217;ll be honest, I haven&#8217;t used this with my group but I have used it at my job as time management is critical to my job function - get a timer and use it! In a previous post I mentioned using two start times (click here) when the first start time hits start your timer to count down the 30 minutes you&#8217;ve set up for your administrative time and then start the session when the timer goes off. Be sure to let your players know ahead of time that when the timer sounds that&#8217;s it we&#8217;re moving ahead. [...]</p>
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