Archive for March, 2007

The latest issue of Role-playing Tips #350 is online - 7 Ways To Be A More Entertaining GM.

In this issue Johnn takes aim at providing all of us tips and techniques so that we can run more entertaining games for our players - it’s well worth the read.

I also want to give my congratulations to Johnn on reaching issue #350. It’s been seven years according to him since he started Role-playing tips and I for one am very glad to have had his ezine over the years and wish him many more to come.

Enjoy!

Contents:
–> A Brief Word From Johnn

–> This Week’s Tips:
1. Be Enthusiastic
2. Use Props
3. Interesting NPCs
4. Vivid Description
5. Interesting Environments
6. Reveal A Compelling Secret Or Twist Each Session
7. Change Patterns, Break Ruts

–> Readers’ Tips Of The Week:
1. Tracking Hit Points Per Mini
2. Burning Sand Tactic
3. Instill A Sense Of Wonder
4. New Take On Elves

–> Links Of The Week
1. List Of Evil Baby Names
2. GTD
3. D&D Wiki

You can read it online here.

If you don’t already subscribe I would recommend it, you can do that here.

May your dice roll well.

Comments No Comments »

For those of you who might have missed it, Wizards released the latest version of their FAQ for D&D. The PDF file, which is zipped for download is 95 pages in length the the usual red text on a gray background to call out new additions to the FAQ.

On a quick scan I didn’t see any updates for character classes and most of the new items seem to clarify some very specific situations or items that I personally haven’t seen come up in any campaign I’ve run or played in (like What’s the offspring of a half-elf that breeds with a half-elf?).

If you’re a GM be sure to download and read up on everything as I’m sure you’re players will.

You can get the FAQ at: http://wizards.com/default.asp?x=dnd/er/20030221a

May your dice roll well.

Comments No Comments »

Role-playing Tips latest issue #349 is online - Manage NPC Guides Carefully.

As a GM you’ve no doubt included a NPC from time to time to aid and assist the players and of course it’s always tricky - you don’t want to give too much or too little information and you definitely don’t want the NPC to take over. In this issue Johnn takes this issue on and give some great advice on how to handle them regardless of the role-playing system you’re playing.

Enjoy!

Contents:
–> A Brief Word From Johnn

–> This Week’s Tips:
1. Give A Guide Their Own Agenda, Goals, And Secrets
2. Give The Guide Few Leadership Skills
3. Make Your Guide Specialized
4. Give Your Guide An Interesting Personality And Have Him Participate
5. Guides Offer Choices
6. Give The Guide A Weakness

–> Readers’ Tips Of The Week:
1. Shadow Clue Idea
2. Political Encounter Hook
3. Use A Message Board Between Sessions
4. Keep The PCs Motivated

–> Links Of The Week
1. Another Dice Roller
2. Online Units Conversion Tool
3. Feature List For Popular Virtual P&P RPG Programs

You can read it online here.

If you don’t already subscribe I would recommend it, you can do that here.

May your dice roll well.

Comments No Comments »